In Part 2, I present a different approach to growing the FGC pie. I hope to both retain the “soul” of the FGC while keeping its destiny firmly in the hands of the people who built it.
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In Part 2, I present a different approach to growing the FGC pie. I hope to both retain the “soul” of the FGC while keeping its destiny firmly in the hands of the people who built it.
In the first in a two-part series, let’s look at why the FGC is so indifferent towards e-sports, and some community proposals to scale up the FGC. This post will lay the groundwork for my (poorly thought-out) plan to scale up the FGC.
The Fighting Game Community (FGC) has been around for over a quarter of a century, but it is a very different beast now. Is it still really a community?
A quick attempt at putting together a design document for a GameMaker Studio 2 project. I want to establish a system for thinking about and implementing ideas. Otherwise, I suspect I will end up starting a dozen different things and finishing none of them.